Ubisoft
I worked at Ubisoft Red Storm for 2 years as a UI artist on an upcoming game in The Division series. My responsibilities included wireframe mockups, art complete UI mockups, animation/VFX prototyping, icon illustration, and in-engine implementation.
Below you will find a collection of UI projects that I worked on during my time at Red Storm (click images to zoom)
Player Loadout Screen
I was tasked with creating art complete mockups for the Player Armory screen - taking over after initial UX had been completed. This was a very complex menu with inventory items, loadouts and weapon stats.
Player Customization Screen
Our game had many options for character customization, so we needed a menu where players could edit everything from character skins to victory poses. I worked on this screen from initial grey box UX to final implentation.
Projects Menu
The Projects station was a menu where players could select and equip special quests for the main game. I created UX flows, icons and final UI art for this menu.
Daily Login Rewards Screen
Final UI art and animations for a daily login rewards menu.
Game Mode Icons
The game had two distinct game modes that players could choose from, and I was tasked with creating icons that would easily differentiate them.
VFX Mockups
I worked with our Tech Art team to create several visuals and animations that would communication “rare” or “special” loot to the players.